Passerelle
Volume 14, Numéro 2, Pages 585-600
2025-12-22

Implementing Games As An Online Assessment Method On Moodle

Authors : Beldjenna Amel . Saaid Younes .

Abstract

This study aims to examine the impact of games as assessment methods on student academic performance and engagement compared to traditional assessment methods. A quantitative research design was employed, focusing on group performance scores. The participants were 81 second-Year University students from the University of Oran 2, Algeria, with 38 students assigned to the experimental group and 43 to the control group. An independent two-sample t-test was conducted to analyze the data. The results indicated no statistically significant difference in academic performance between the two groups. Although the experimental group, which used gamified assessments, achieved slightly higher average scores, the difference was not large enough to be considered meaningful. These findings suggest that while gamified assessment methods may enhance student engagement and motivation, they do not necessarily result in significantly improved academic performance in the short term. Further research could investigate the long-term effects and incorporate qualitative data to gain deeper insights into how gamification influences learning outcomes beyond standardized test scores.

Keywords

online learning ; games ; quizizz ; moodle ; engagement