الرواق
Volume 11, Numéro 2, Pages 209-228
2025-12-10
Authors : Kelfah Amel .
Algerian societies have transformed their traditional neighborhood games into interactive electronic games which provided both social and cooperative learning opportunities. Digital games deliver entertainment and mental stimulation but simultaneously create psychological hazards which lead to addictive behavior. The virtual world attracts children and teenagers by providing them with escape from boredom and loneliness and also helps them overcome shyness or low self-esteem. Virtual accomplishments deliver feelings of competence which they lack in their actual lives thus increasing their social detachment and decreasing their self-esteem. The situation demands immediate action to build psychological literacy throughout social institutions starting with families who must establish dialogue and implement purposeful real-world activities which defend youth against digital dependency.
Traditional games ; Interactive electronic games ; Digital addiction ; Psychological literacy ; Child ; Adolescent
Merbah Ahmed Takieddine
.
Hachemi Thouria
.
Rabhi Islam Lamine
.
pages 34-46.
Guiraa Hatem Wahiba
.
pages 494-509.
Mokrani Selma
.
pages 269-287.
Snani Loubna
.
Bouattit Djalaleddine
.
pages 122-130.
Benabed Djamila
.
Bouzidi Messaouda
.
pages 46-57.